Sarah Le-Fevre

GAMES-BASED LEARNING PROFESSIONAL, GAMES DESIGNER, EDITOR OF LUDOGOGY MAGAZINE

I have a focus on playful ways of facilitating learning, allowing learners to experience the accelerated deep learning we all enjoyed before we forgot that learning is play - and among the most enjoyable experiences humans can have. I love making games and experiences that empower people to create their own learning - in areas like sustainability, leadership, critical and systems thinking, and connecting with ourselves and others.

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Sarah Le-Fevre Games-based learning professional, games designer, Editor of Ludogogy magazine Digital Card Deck Creator The Museum of Impossible Objects, The Gift Horse
CARD DECKS BY SARAH LE-FEVRE


The Museum of Impossible Objects

PICK THIS UP AS YOU EXIT VIA THE GIFT SHOP

Take the magic of the museum's collection home with you, with this deck of some of the star exhibits. A game for a storytelling session, to generate ideas for speculative fiction, or to think about some of life's ethical dilemmas through a weird fiction lens. Think 'Scruples' but with added Lovecraft.

Play just for fun, or use for facilitated sessions and workshops.

Creator:

Sarah Le-Fevre

The Gift Horse

A JOURNEY OF SELF DISCOVERY WITH YOUR ANIMAL COMPANION

A game of self-discovery and reflection, suitable for use by individuals, but also by coaches and facilitators working with groups or individuals.

The game is co-created by players in play, and invites modification of rules and mechanics to create an experience to suit all needs. Can be played in discrete sessions, or as a regular practice embedded in everyday life.

Creator:

Sarah Le-Fevre